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10 best Magic: The Gathering commanders 2023

Leading the way.

Image credit: Wizards of the Coast

The best Magic: The Gathering commanders in 2023 tend to be the ones that are incredibly strong in their own rights, but also allow access to powerful strategies, or just synergise incredibly well with just about every potential playstyle in the popular MTG format.

We’ve gone through the nigh on infinite number of legendary creatures in Magic: The Gathering, plus the occasional planeswalker, to find what we believe to be the best MTG commanders you can build at the moment.

Best MTG commanders 2023

Each of these creatures can absolutely run away with a game if left unchecked, and they’re also a blast to play with. After all, Commander as a format is generally viewed as being fun-first, which means that you really need to enjoy the deck you’re playing. That does mean that everyone’s list of the best MTG commanders will likely look completely different, but we’ve tried to reflect a multitude of playstyles here to make sure everyone has a card they can relate to.

Commander is the best way to play Magic: The GatheringWatch on YouTube

While a lot of these creatures are on the newer end of things, some older commanders are just too overclocked to beat consistently. As such, this list is a pretty good show of MTG commanders from through the ages. We’ve even included a recent commander from this year’s Tales of Middle-earth set.

Let’s get stuck in, and then you can get on with building your Commander deck.


1. Atraxa, Praetors’ Voice

Does it all

Atraxa would be one of the best commanders in MTG just by virtue of its keywords - but the power to proliferate during your end step makes it even more potent | Image credit: Wizards of the Coast

Atraxa, Praetors’ Voice is a Green, White, Blue and Black four-mana 4/4 with flying, vigilance, deathtouch and lifelink. Honestly, just that would probably make Atraxa one of the best commanders in MTG, but Atraxa also allows you to proliferate at the beginning of your end step. In other words, you can choose any number of players or permanents and put another counter on them of any kind they already have.

This means that you can put another loyalty counter on your planeswalkers, put another +1/+1 counter on your creatures, or a shield counter, or an extra -1/-1 counter on an opponent’s creature, or even an extra poison counter.

It’s a staggeringly potent ability, happens every turn and it’s on an already excellent commander who gives you access to four different colours in the deck to boot.


2. Jodah, the Unifier

Legendaries unite

Equipped with all five colours, the ability to buff legendary creatures and the power to caset legendary nonlands for free by exiling cards, Jodah is ideal for overwhelming your opponents | Image credit: Wizards of the Coast

Ah Jodah, what a guy. Jodah, the Unifier, is a five-mana White, Blue, Black, Red and Green 5/5 that grants all legendary creatures you control +X/+X, where X is the number of legendary creatures you control. That’s a wonderful ability, and the kind of thing that can end a game very quickly.

However, Jodah also reads: “Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.” That effectively gives you legendary cascade - in that the normal cascade ability does basically the same thing, but for any spell instead of just legendary ones - and playing cards for free is always the kind of thing that can win a game with ease.


3. Korvold, Fae-Cursed King

Treasure for all

Korvold is the ideal commander for fans of treasure tokens | Image credit: Wizards of the Coast

While Korvold isn’t specifically a treasure-based MTG commander, his ability compliments those glorious little tokens so well that he often sits atop the kind of treasure that Smaug would be envious of. Korvold, Fae-Cursed King is a five-mana Black, Red and Green 4/4 with flying.

Whenever this card enters the battlefield or attacks, you have to sacrifice another permanent. That would be a downside in some decks, but you also get to put a +1/+1 counter on Korvold and draw a card whenever you sacrifice a permanent. As such, this card is an absolute engine that not only gets stronger, but refills your hand as it does so.


4. Edgar Markov

One, ah-ah-ah

Edgar Markov has plenty of bite thanks to first strike, haste and eminence - a keyword that can be used to create vampire tokens even while in the command zone | Image credit: Wizards of the Coast

Edgar Markov is a six-mana Red, White and Black 4/4 with first strike and haste. When he attacks, you get to put a +1/+1 counter on each vampire you control.

On top of that, he also has the keyword “eminence” - which means he has a special ability that works whether the commander is on the battlefield or in the command zone. That ability reads: “Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.”

Being able to double the number of vampires you cast is massive, and then being able to give them all more power and toughness by just attacking with Edgar Markov is hard to beat.


5. Narset, Enlightened Exile

Sudden victory

The Narset seen in March of the Machine: Aftermath turns a good commander into a great one | Image credit: Wizards of the Coast

The new version of Narset from March of the Machine: Aftermath is a brilliant commander. Narset, Enlightened Exile is a four-mana Blue, Red and White 3/4 that gives all of your creatures prowess. Prowess is an ability that gives a creature +1/+1 until end of turn whenever you cast a noncreature spell. This stacks; so if a creature already has prowess already, it then gets +2/+2 for each noncreature spell instead.

Narset’s card reads: “Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset’s power from a graveyard and copy it. You may cast the copy without paying its mana cost.”

While this seems as though it’ll only be good for cards under three mana value, it actually does a lot more than that because Narset has prowess herself - meaning her power can go up very quickly. It also means you can double-cast amazing spells with ease, and even bring back enchantments and planeswalkers.


6. Muldrotha, the Gravetide

The graveyard is your hand now

Muldrotha's ability to cast permanent spells of each type from the graveyard means that nothing in your deck ever stays gone | Image credit: Wizards of the Coast

Muldrotha, the Gravetide is a six-mana Black, Green and Blue 6/6. It allows you to play a land and cast a permanent spell of each permanent type from your graveyard once per turn. That means you can bring back a creature, a planeswalker, an artifact and an enchantment as long as you have the mana for them.

It also means that you’ll want to fill this commander deck with permanents, and then basically enjoy never having them truly go away - because even if they get destroyed again, you can just recast them.

Being able to just play every card you want, whether it’s in your hand or the graveyard, makes Muldrotha very annoying to play against, but very satisfying to play with.


7. Thalia and The Gitrog Monster

Unlikely friends

What's better than one great commander? Two fantastic commanders on a single card! | Image credit: Wizards of the Coast

The combination of two creatures still feels a bit like fan fiction, but here we are in a world where Thalia and The Gitrog Monster isn’t just a single MTG commander, but a very good one. This four-mana White, Black and Green 4/4 with both first strike and death touch - essentially making it nearly unkillable in combat - is the best of both creatures.

This card allows you to play one extra land on each of your turns, makes both creatures and nonbasic lands your opponents control enter the battlefield tapped, and also allows you to sacrifice a creature or a land when attacking, before you get to draw a card. It’s a ridiculous list of abilities that’ll have your opponent crying.


8. Lathril, Blade of the Elves

Elvish annihilation

Lathril can boost your attack and defence by creating elf warrior tokens as you deal damage - before tapping them to hurt your opponents and heal yourself | Image credit: Wizards of the Coast

Lathril, Blade of the Elves is a four-mana Black and Green 2/3 with menace that allows you to create 1/1 elf warrior tokens equal to the combat damage it deals to other players. If you can make it into a 10/10 and it hits someone, not only will you deal 10 damage to them, you’ll also get ten brand-new 1/1 elf warrior tokens.

Aside from this being useful for defending against attacks or suddenly rebuilding an elf army, it also allows you to use Lathril’s other ability. You can tap Lathril and ten untapped elves you control to make everyone else lose 10 life, and you gain 10 life. If you combine this with something like Seedborn Muse, which allows you to untap your cards more often, you can end a Commander game very suddenly.


9. Aragorn, the Uniter

Bonus points

MTG's take on Lord of the Rings hero Aragorn makes for an impressive leader | Image credit: Wizards of the Coast

Here’s our latest and greatest MTG commander from Tales of Middle-earth. It is, of course, Aragorn, the Uniter. There are a lot of cool commanders in Magic: The Gathering’s Lord of the Rings set, but Aragon, the Uniter is our favourite. This four-mana Red, Green, White and Blue 5/5 has a laundry list of abilities.

The team play MTG's Lord of the Rings set, Tales of Middle-earth

Said list reads: “Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.”

What’s really cool about this is that if you cast a spell that’s both Green and Red, you’ll get to deal damage and make a creature larger. Play this in a multicolour deck and you’ll be generating so much extra value with each spell you cast that you’ll never play another Commander deck again.


10. Tivit, Seller of Secrets

Are you sure about that?

What Tivit lacks in power, it makes up for with some delightful around-the-table meta-gaming as players are asked to vote | Image credit: Wizards of the Coast

Tivit, Seller of Secrets isn’t really one of the top commanders when it comes to pure power, but it leans so far into the political side of the meta-game that it’ll likely be some players’ favourite MTG commander by far. This six-mana White, Blue and Black 6/6 with flying and ward three allows you to vote an additional time.

Along with that, it reads: “Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.”

All you need to do then is fill your Commander deck with cards that make people vote, and just sit back as everyone squabbles and you gain more power.

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About the Author
Jason Coles avatar

Jason Coles

Contributor

Jason spends a lot of time shuffling, sleeving up cards and playing decks that are bad. It's for this reason that he loves card games, even if they don't always love him. His poison of choice is Magic: The Gathering, but he'll play anything really, as it doesn't pay to be picky.

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